ART AND DESIGN

Mrs Richardson and Mrs Akroyd are our wonderful Art and DT Co-ordinators, and they support our staff to enable West Lane pupils to explore ideas and products creatively, and develop their mastery of a range of media and materials throughout their time at school!

 

Art Overview

Purpose of Study

Art, craft and design embody some of the highest forms of human creativity. A high-quality art and design education should engage, inspire and challenge pupils, equipping them with the knowledge and skills to experiment, invent and create their own works of art, craft and design. As pupils progress, they should be able to think critically and develop a more rigorous understanding of art and design. They should also know how art and design both reflect and shape our history, and contribute to the culture, creativity and wealth of our nation.

 

Aims

The national curriculum for Art and Design aims to ensure that all pupils:

  • produce creative work, exploring their ideas and recording their experiences
  • become proficient in drawing, painting, sculpture and other art, craft and design techniques
  • evaluate and analyse creative works using the language of art, craft and design
  • know about great artists, craft makers and designers, and understand the historical and cultural development of their art forms.

 

Subject content

Key stage 1 pupils will be taught:

  • to use a range of materials creatively to design and make products
  • to use drawing, painting and sculpture to develop and share their ideas, experiences and imagination
  • to develop a wide range of art and design techniques in using colour, pattern, texture, line, shape, form and space
  • about the work of a range of artists, craft makers and designers, describing the differences and similarities between different practices and disciplines, and making links to their own work.

Key stage 2 pupils will be taught:

  • to develop their techniques, including their control and their use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design.
  • to create sketch books to record their observations and use them to review and revisit ideas
  • to improve their mastery of art and design techniques, including drawing, painting and sculpture with a range of materials [for example, pencil, charcoal, paint, clay]
  • about great artists, architects and designers in history.

DT Overview

Purpose of study

Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.

Aims

The national curriculum for design and technology aims to ensure that all pupils:

·       develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.

·       build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.

·       critique, evaluate and test their ideas and products and the work of others.

·       understand and apply the principles of nutrition and learn how to cook.

Subject content

Key stage 1

When designing and making, pupils will be taught to:

Design

·       design purposeful, functional, appealing products for themselves and other users based on design criteria.

·       generate, develop, model and communicate their ideas through talking, drawing, templates, mock-ups and, where appropriate, information and communication technology.

Make

·       select from and use a range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing].

·       select from and use a wide range of materials and components, including construction materials, textiles and ingredients, according to their characteristics.

Evaluate

·       explore and evaluate a range of existing products.

·       evaluate their ideas and products against design criteria.

Technical knowledge

·       build structures, exploring how they can be made stronger, stiffer and more stable.

·       explore and use mechanisms [for example, levers, sliders, wheels and axles], in their products.

Cooking and nutrition

·       use the basic principles of a healthy and varied diet to prepare dishes.

·       understand where food comes from.

 

Key stage 2

When designing and making, pupils will be taught to:

Design

·       use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.

·       generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.

Make

·       select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately.

·       select from and use a wider range of materials and components, including construction materials, textiles and ingredients, according to their functional properties and aesthetic qualities.

Evaluate

·       investigate and analyse a range of existing products.

·       evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.

·       understand how key events and individuals in design and technology have helped shape the world.

Technical knowledge

·       apply their understanding of how to strengthen, stiffen and reinforce more complex structures.

·       understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages].

·       understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors].

·       apply their understanding of computing to program, monitor and control their products.

Cooking and nutrition

·       understand and apply the principles of a healthy and varied diet

·       prepare and cook a variety of predominantly savoury dishes using a range of cooking techniques.

Understand seasonality, and know where and how a variety of ingredients are grown, reared, caught and processed.

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